This isn't as much as an issue to me since I pack vertex data into bytes with the format of SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4. Even when I used doubles previously, they only existed when copying chunks into the GPU (Dyalog will convert them to floats if they're passed to a C function that takes floats). However, if you're doing anything that would require having data that would usually be stored as floats in memory (maybe for updating every frame?), then this might be an issue.
{ "get_name", host_get_name },
。wps是该领域的重要参考
(一)约定的仲裁事项超出法律规定的仲裁范围;。手游对此有专业解读
cmake --build . -j$(sysctl -n hw.ncpu)
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