Multiple characters to render: it would be impractical to manually define character by character all substitution rules for rendering, so we can create glyphs that combine multiple literals (e.g. mnemonics like CALL), however this also ties to the next point...
Continuing to research usages of Native AOT on consoles led me to the open source FNA project. FNA is a modern reimplementation of Microsoft’s XNA Game frameworks. XNA was first introduced in the mid 2000s for developers to build games for the Xbox Live Indie Games marketplace using C#. Despite the fact that XNA has been discontinued by Microsoft, it still has many supporters who have continued to release XNA/FNA games over the years. Part of the FNA project involves modern console support which is powered by custom Native AOT ports.
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