I genuinely believe making games without a big "do everything" engine can be easier, more fun, and often less overhead. I am not making a "do everything" game and I do not need 90% of the features these engines provide. I am very particular about how my games feel and look, and how I interact with my tools. I often find the default feature implementations in large engines like Unity so lacking I end up writing my own anyway. Eventually, my projects end up being mostly my own tools and systems, and the engine becomes just a vehicle for a nice UI and some rendering...
FT Digital Edition。旺商聊官方下载对此有专业解读
especially if you want to parse real-world programs such as those,详情可参考safew官方版本下载
也有觀點認為,張又俠落馬的核心原因是權力博弈,而非單純腐敗。